Nexus
Game Design
#Professional
2024-25
A large-scale, triple A level game developed within a studio environment, featuring expansive level design and interconnected gameplay systems. As Creative Lead, I led the design and art teams while working closely with development team to align creative direction, gameplay intent and technical execution across a complex, multi-disciplinary production pipeline.
UI/UX
Art Direction
Sound Design
Space Planning
Nexus
Game Design
#Professional
2024-25
A large-scale, triple A level game developed within a studio environment, featuring expansive level design and interconnected gameplay systems. As Creative Lead, I led the design and art teams while working closely with development team to align creative direction, gameplay intent and technical execution across a complex, multi-disciplinary production pipeline.
UI/UX
Art Direction
Sound Design
Space Planning
Nexus
Game Design
#Professional
2024-25
A large-scale, triple A level game developed within a studio environment, featuring expansive level design and interconnected gameplay systems. As Creative Lead, I led the design and art teams while working closely with development team to align creative direction, gameplay intent and technical execution across a complex, multi-disciplinary production pipeline.
UI/UX
Art Direction
Sound Design
Space Planning
Nexus
Game Design
#Professional
2024-25
A large-scale, triple A level game developed within a studio environment, featuring expansive level design and interconnected gameplay systems. As Creative Lead, I led the design and art teams while working closely with development team to align creative direction, gameplay intent and technical execution across a complex, multi-disciplinary production pipeline.
UI/UX
Art Direction
Sound Design
Space Planning



